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It all moves along at quite a clip, and while it’s anyone’s guess what exactly is going on with its story, it doesn’t really matter because there’s always a good selection of stuff to shoot at.īy the time you arrive at Crysis 3, set more than 20 years after the initial invasion, the upgrade in acting and storytelling is complete.
It does mean greater variety though, mixing up streets and rooftops with underground sections that see you descending into the rubble-strewn heart of the alien hive. The confines of a big city mean there are fewer completely open areas than in Crysis, somewhat limiting your choice of approach.
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You still need to pick up ammo, and you’ll occasionally decide to swap weapons based on what’s available and the terrain on which you’re fighting, but without the continual need to pick things up – and the admin associated with managing those items – it really lets the action shine, free of unnecessary distractions. Get through its surprisingly dull opening hours and you’re rewarded with some spectacular vistas in the shattered ruins of New York, as you and your nanosuited companions take the fight to the extraterrestrials.Ĭompared with modern shooters it’s a more focused experience, that frees you from the constant need to loot and craft. The plot is still a muddle of confusing exposition and over-complicated technobabble, but this time the acting is less likely to make you cringe. Moving on to Crysis 2, you’ll notice an immediate uptick in production values, even if its biggest shift is a move away from the tropical jungles of the first game to the gritty streets of New York City, which, as so often happens in video games, is being invaded by angry, tentacled aliens. Because every encounter takes place in its own area, with unique combinations of enemies and weapons, your approach to each needs to be tailored to make the best use of your suit’s abilities with whichever guns you have to hand. Still, like watching an old movie, its technical shortcomings rapidly become invisible and you find yourself getting caught up in action that remains fresh and challenging to this day. Gun battles are still interesting, lightly tactical affairs, but the lack of satisfying feedback is noticeable, especially if you’ve just been playing Far Cry 6 or a recent Call Of Duty. You’ll also notice that guns and grenades don’t sound either loud or dangerous. It also means that as battles unfold, there can be frequent, radical changes to the local environment as you and your foes exchange fire.ĭespite its makeover, gunplay still lacks the precision of modern shooters. It makes any piece of cover you get behind feel temporary, in a way that few games manage. It makes each patrol and guard post its own unique challenge, metered by enemies’ weapons, local terrain features, and the powers of your suit.īuildings and scenery remain fully destructible, iron sheds and prefabricated military structures cheerfully turning to low polygon matchwood with the application of a frag grenade. The suit gives you superhuman power but with enough limitation that you still have to treat encounters tactically, luring out stray soldiers or quietly stealth killing solo guards, before taking on their more numerous companions. It only works in short bursts, so timing is essential, but the nanosuit lends itself to lightning fast hit and run attacks, as you try to save enough energy to cloak yourself and hide before its capacitor needs to recharge – which leaves you vulnerable for a few seconds. Not that it’s a game you’d play for its story, which at best is highly confused, since it involves aliens and the way their DNA interacts with your nanosuit – a set of high tech armour that you wear for each of the games.Īt the tap of a shoulder button you can use it to turn invisible, maximise your defences, or sprint very quickly.
Apparently, back then even big budget games could get away with relatively amateur performances and playing it today the acting is hilariously bad throughout. Going back to the original Crysis, the thing that’s aged worst is the voice acting.